All Valorant characters and abilities revealed


Who are the Valorant characters and what are their abilities? Riot’s new FPS is looking a lot like CS:GO, mainly down to the economy in Valorant and how Valorant weapons are purchased between rounds. Valorant, however, offers something a little different – a roster of characters, all with unique abilities.

The Valorant beta has given us a chance to see all of the Agents and their abilities in action, and while some definitely need a lot of work before they’re ready for a full release – we’re looking at you, Raze – the majority feel balanced and distinct. We’re not certain when the full launch of Valorant will be available, but check out everything we know about the Valorant release date, including trailers, and game modes.

There are eight Valorant characters announced so far, although more could be in the works. We’ve played them all during the closed beta and have a pretty good idea of all the character abilities in Valorant and what kinds of role they each excel at across the battlefields of this tense tactical shooter.

The Valorant characters are:




Hot Hands – Throw a fireball that explodes after a short delay on impact with the ground. The fire zone damages enemies but heals Phoenix.
Blaze – Cast a flame wall that blocks enemy vision and damages anyone passing through it. The wall can be bent.
Curveball – Cast a curved flare that bursts into a light after a short delay, temporarily blinding anyone and can be curved left and right.
Ultimate: Run it Back – Marks your current location. If you die while this ability is active, or when it expires, you’ll respawn at the marked location with full health.


Boom Bot – set down an explosive robot that goes in a straight line, bouncing off walls until it detects an enemy in front of it. It will then home in and detonate on them unless shot.
Blast Pack – like a C4 satchel. Throw it down and either detonate it when you want or let the timer run down. Deals AoE damage and displaces Agents apart from Raze.
Paint Shells – Cluster grenade.
Ultimate: Showstopper – pull out a rocket launcher and fire it down a lane. The explosion deals huge damage to anyone in its radius. We’ve seen aces with a single shot from this.


Incendiary – Launch a grenade that deploys a damaging field of fire
Stim Beacon – Target a nearby location to call in the beacon, giving all players near the beacon rapidfire.
Sky Smoke – Use your map to call in smokescreens that obscure vision, click to set the locations, and confirm to launch.
Ultimate: Orbital Strike – Target a nearby location, launch a devastating orbital strike that damages enemies for several seconds.



Cloudburst – Throw a cloud of fog that obscures vision on impact.
Updraft – Launch upwards after a brief delay.
Tailwind – Dart a short distance.
Ultimate: Blade Storm – Throw deadly throwing knives that deal damage and kill on headshots. A kill restores daggers, left click throws a single dagger and right click throws all remaining daggers.


Slow Orb – An orb that breaks into a slowing field on impact with the found, all caught in the field are slowed, grounded, and make a noise when moving.
Barrier Orb – A wall that can be rotated.
Healing Orb – Heal an ally or yourself to full health over a few seconds.
Ultimate: Resurrection – Target a friendly corpse, after a short delay revive them with full health.



Snakebite – Fire a projectile that explodes into a pool of acid that does damage.
Poison Cloud – Throw a cloud of gas that can be reactivated to create a smoke cloud which costs fuel. This can be redeployed after a cooldown.
Toxic Screen Deploy a line of gas that can be reactivated to create a wall of toxic gas which costs fuel.
Ultimate: Viper’s Pit – A toxic cloud covers a large radius and highlights enemies to Viper, the duration of the cloud extends if Viper remains in the cloud.


Aftershock – Equip a Fusion Charge and fire it to send a slow-firing burst through a wall, which deals high damage to anyone it connects with.
Flashpoint – Equip a blinding charge that can be set on a wall. It fires a fast burst that blinds anyone on the other side.
Fault Line – Equip a seismic blast, hold fire to increase the distance, and release to set off a quake that dazes all players caught in it.
Ultimate: Rolling Thunder – Equip a seismic charge, fire to send a quake through all terrain in the ult’s cone of effect. This dazes and knocks anyone caught in its blast into the air. It also deals some damage.


Trapwire – Place a tripwire between two walls, triggered enemies are restrained and revealed for a short time. If the trap hasn’t been destroyed, it activates to daze the trapped victim.
Cyber Cage – Place a remote activation trap, reactive to create a cage that slows enemies who pass through it. Traps can be detonated.
Spycam – Place a remote camera, once placed reactive to view the video feed. Left click while the camera is activated to fire a tracking dart.
Ultimate: Neural Theft – Once an enemy is killed, information can be extracted of the locations of their living allies.



Shock Bolt – Fire and explosive bolt that damages enemies on impact
Owl Drone – Deploy and control a drone that reveals enemies around the map.
Recon Bolt – Fire a bolt that deploys a sonar emitter and tags nearby enemies, revealing them.
Ultimate: Hunter’s Fury – Fire up to three energy blasts that spear across the entire map and each hit enemy takes damages and is marked.


Paranoia – Cast a shadow in a straight line that blinds anyone it touches
Shadow Walk – After a delay, teleport a short distance.
Dark Cover – Cast an orb that bursts into a sphere of shadow obscuring the final location. Can be charged to increase distance.
Ultimate: From the Shadows – Select anywhere on the map to teleport and reform, will initially appear as a shadow, which can be killed by enemies and cancel the teleport. If teleport is successful, you become invisible for a short time.