CS:GO’s new update adds a 1v1 Warmup mode, nerfs Deagle

Valve’s posted a fresh new batch of Counter-Strike: Global Offensive updates, which add two key new changes to the FPS game’s gameplay along with a bunch of map, UI, and miscellaneous tweaks.

First up is the addition of some “one-on-one warmup arenas” for the game’s Vertigo and Train maps in Wingman mode. This warmup option takes place, naturally, right before a match kicks off, letting you plug away at a single opponent as you’re both waiting to get stuck into the match. “Get a few reps in before the match begins with an experimental 1v1 warmup mode,” Valve says, adding that it “may be added to other maps and competitive matchmaking in the future”.

In addition, Valve’s pretty much reversed the Deagle pistol’s buff from a week ago with a nerf to its accuracy when jumping. While the last adjustment “improved accuracy while jumping”, it looks like it’s not just a little too accurate – the dev’s added “a new weapon parameter ‘inaccuracy jump apex’, set to 331.55 for the Deagle”.

Check out the full CS:GO patch notes (April 16) below, via Valve:


Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle


Added ability to see crosshairs of observed players
Added ability to copy crosshairs of other players (through the scoreboard).
Added ability to listen to music kit MVP anthem when inspecting music kits.


Added the Masterminds Music Kit Box, available in regular and StatTrak variants, featuring 7 new music kits:
Austin Wintory, Bachram
Daniel Sadowski, Eye of the Dragon
Dren, Gunman Taco Truck
Matt Levine, Drifter
Sam Marshall, Bodacious
Tim Huling, Neo Noir
Tree Adams and Ben Bromfield, M.U.D.D. FORCE


Fixed agents sometimes not holding weapons on the end of match screens
Fixed agents in Perfect World version sometimes vocalizing English radio commands
The Events tab of the Watch menu will now also present online competitions



Fixed the prop draw distance at canal in front of A
Increased the bomb explosion radius from 400 to 450
Improved readability at A main and middle
Several clipping fixes
Fixed some missing prop faces
Improved navigation so bots now know how to drop down areas
Moved the spawn icons on the radar to the right coordinates
Fixed nav file issue


Visual rework of base textures to help visibility
Made B bombsite lights brighter
Removed floating displacement near CT spawn


Added more loot crates in few regions of a map
Fixed some community bug reports (including flying ladder)
Updated minimap tablet texture
Added one extra house near Radio Tower region
Reworked wooden fences prop (removed holes)
Fixed collision mesh of solar battery model


Brightened i-beam textures
Replaced wooden fence on A site with metal version, decreasing wallbang damage
Bombsite B:
Lowered height of site by 32 units
Tightened exit from T stairs
Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
Flipped railings on stairs to site, to allow jump up from sandbag position
Reworked site layout and cover
Moved connector from B halls that went under mid, to further towards T spawn
Enabled B site in Wingman mode
Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena


Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
Fixed not being able to walk off top of ladder on oil train, B site
Brightened scaffolding by oil train
New collision model on dumpsters found around the map
Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena